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1. Death to Miner Cycles - in Player Features and Ideas Discussion [original thread]
So yesterday whilst mining with my buddies, we were discussing mining cycles. The idea was brought up to completely rid of Mining cycles and to implement a new system: Strip Miners: Instead of, say, 100s cycle time, there will be no cycle time....
- by Benjamin Dicoli - at 2014.12.18 22:06:28
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2. Manufacturing with a pos NRP or Strip Miners? - in Science and Industry [original thread]
Elena Thiesant wrote: I would suggest that you get very, very comfortable with spreadsheets and work it out yourself. What's best today (eve assuming someone will tell you) is not necessarily best tomorrrow 3 BPs running 22/7, are you going to...
- by Benjamin Dicoli - at 2014.12.17 23:35:08
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3. Things you'd like to see changed in mining. - in Science and Industry [original thread]
Tolkaz Khamsi wrote: 1. Get rid of the whole mining mechanic and make it passive like PI. 2. If I can't have #1, then remove all fixed belts and abolish the zonal restrictions on ores. Make all belts anomalies, and make all types of ores crop ...
- by Benjamin Dicoli - at 2014.12.17 04:33:31
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4. Manufacturing with a pos NRP or Strip Miners? - in Science and Industry [original thread]
Makhpella wrote: Oh gawd. You cant even buy a freighter for 1b and thats inb4 you lose one. Are you sure if you can move it to Jita safely? Is it Solitude? And you dont really want to post all this info here on forum with your main. There are ...
- by Benjamin Dicoli - at 2014.12.17 04:20:06
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5. Manufacturing with a pos NRP or Strip Miners? - in Science and Industry [original thread]
Rawketsled wrote: Option 2. Easily. ok so 2) is best, but should i also do 2a)? and for that matter would a deep space transport suffice for transporting all that ore into jita?
- by Benjamin Dicoli - at 2014.12.17 03:51:39
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6. Manufacturing with a pos NRP or Strip Miners? - in Science and Industry [original thread]
Ok so people of the verse', I have a question for you: Which of the following would be most profitable/efficient/feasible? 1) setup pos in wh with high sec static and manufacture 1a) strip miner I (haul in materials) 1b) nanite repair paste (ha...
- by Benjamin Dicoli - at 2014.12.17 03:45:05
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7. Dreadnoughts, Rorquals, and Jump Freighter high sec jumping - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Benjamin Dicoli wrote: And also I think every ship should have Jump Drives. Troll post confirmed. well darn m8, you got me
- by Benjamin Dicoli - at 2014.12.15 01:21:00
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8. Dreadnoughts, Rorquals, and Jump Freighter high sec jumping - in Player Features and Ideas Discussion [original thread]
Zilla Fehrnah wrote: Dreads in hisec? No. Just no. Just imagine the damage a dread could do if CONCORD were to be called in, before CONCORD had a chance to eliminate it. That would mean CONCORD would either have to start using Dreads, or they ...
- by Benjamin Dicoli - at 2014.12.14 04:45:46
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9. Dreadnoughts, Rorquals, and Jump Freighter high sec jumping - in Player Features and Ideas Discussion [original thread]
So I'm pretty sure this has been discussed before, but I would like to make some points as to how we could bring Rorquals and Dreads into high sec and allow in-out jumping. Firstly on the rorqual: Rorquals should most definitely be allowed to fly...
- by Benjamin Dicoli - at 2014.12.14 04:21:54
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